I had some productive days last week, so time for another update.
I’m currently still working for scenario 1: Maggot’s Farm. These are the models that require painting

By now I have finished the first model. After last weeks gaming session Werner pointed me to an article discussing a painting technique that uses the sculpt of the model to create the highlights. So I decided to have a go at it. I’m quite happy with the result. Not yet perfect, but not bad looking for a first try.
You can find the original articles here and here. Also have a look at the comment sections.
So without further ado, here’s my first painted Ruffian with whip (click the image for more pictures)

After discussing my first experiences with the technique I was kindly asked if I could write up a short tutorial on the subject. I am actually in no position to do so, but I couldn’t refuse.
So let me have a go at trying to show how I go about applying this technique and hopefully you can all learn from where I failed and do a better job at it.
I’m going to assume that the model is allready undercoated so the first step from here is to drybrush the model. In the articles mentioned above they use about 3 shades, I decided to use 4, but I’m not sure if it makes that big a difference.
The pictures below show (where possible) a picture of a model with and without flash. Hopefully thay give you a clear image (as always click the image for a larger version).
I started of by drybrushing the model Greycoat Grey (P3 range)




The second layer of drybrushing was Codex Grey(Citadel range)



For my third layer I used Fortress Grey(Citadel range)

And for the final layer Skull White(Citadel range)


I apologize for the image quality, I suck at taking these kind of pictures and I don’t have a decent setup at home for correct lighting. If some of the color seem quite light, it’s mostly due to overlighting.
When the drybrushing is done more than half the work is finished. It took me more time to type this stuff then it took me to drybruush the model. That includes dry time in between the layers. The result you want with drybrushing is a kind of black and white effect on the model.
So on to the next part. Glazing the model.
A glaze is a sort of colored film you apply to the model. Sort of like looking through a red or blue sunglass. But you can find a lot info about glazes online. So I’m not even going to try to explian it in detail. I’m also just starting to use ‘em. You can make glazes in 2 ways. Use water or use glaze medium. For the fisrt model I used water, for the one in this tutorial I used glaze medium.
I’m not sure which is the better approach. I’m still testing, but medium has some advantages. Just google it.
The most important part of making the glaze is the paint/water or paint/medium composition. This is where I wasted most time. Struggling to find the correct mix. With water I found that about 3 drops of water for 1 drop of paint did the trick. With medium I’m on the edge of 3 or 4 drops per drop of paint. But it requires some experimenting to get the right mix.
Below are some pictures of the model above with allready some glazes applied. The shiny effect is because the glaze hasn’t dried yet. It will fade away once dry. Keep in mind that the model is no where near finished so it requires some touching up as well.




Well this concludes, what is probably my longest post ever. I hope you found my little tutorial usefull. If you plan on using this technique I strongly recommend also reading the articles mentioned above. And most off all, don’t be afraid to fail.